package com.neuronrobotics.opengl.scene;

public class ColorsUtility {

	//TODO These can still be manipulated indirectly
	public static final float green[] = { 0.43671875f, 0.56953125f,
			0.12265625f, 1.0f };
	public static final float red[] = { 0.56953125f, 0.1271875f, 0.12265625f,
			1.0f };
	public static final float blue[] = { 0.12671875f, 0.12265625f, 0.56953125f,
			1.0f };
		

}
